Backgammon Start

Backgammon Start Inhaltsverzeichnis

hat der Spieler gewonnen, der am schnellsten seine Spielsteine aus seinem Heimfeld herausgewüfelt hat. Startaufstellung der Blots. Welche Fachbegriffe sollte man bei. Backgammon ist eines der ältesten Brettspiele der Welt. Es handelt sich um eine Mischung aus Strategie- und Glücksspiel. Dabei gewinnt jener Spieler, der als. Die Startposition eines jeden Spieles ist unten abgebildet. Weiss spielt in diesem Fall von oben rechts nach unten links (in sein Heimfeld), Schwarz von unten. Backgammon ist eine Mischung aus Glück und Können. Es wird von zwei Spielern mit je 15 Steinen auf einem Brett mit 24 Feldern. Die Steine werden je nach.

Backgammon Start

Die Startposition eines jeden Spieles ist unten abgebildet. Weiss spielt in diesem Fall von oben rechts nach unten links (in sein Heimfeld), Schwarz von unten. Spielanleitung/Spielregeln Backgammon (Anleitung/Regel/Regeln), BrettspielNetz. Startaufstellung der Blots. Welche Fachbegriffe sollte man bei. Backgammon Start

If the opponent has not yet borne off any checkers when the game ends, the winner scores a gammon , which counts for double stakes.

If the opponent has not yet borne off any checkers and has some on the bar or in the winner's home board, the winner scores a backgammon , which counts for triple stakes.

To speed up match play and to provide an added dimension for strategy, a doubling cube is usually used. The doubling cube is not a die to be rolled, but rather a marker, with the numbers 2, 4, 8, 16, 32, and 64 inscribed on its sides to denote the current stake.

At the start of each game, the doubling cube is placed on the midpoint of the bar with the number 64 showing; the cube is then said to be "centered, on 1".

When the cube is centered, either player may start their turn by proposing that the game be played for twice the current stakes. Their opponent must either accept "take" the doubled stakes or resign "drop" the game immediately.

Whenever a player accepts doubled stakes, the cube is placed on their side of the board with the corresponding power of two facing upward, to indicate that the right to re-double belongs exclusively to that player.

For instance, if the cube showed the number 2 and a player wanted to redouble the stakes to put it at 4, the opponent choosing to drop the redouble would lose two, or twice the original stake.

There is no limit on the number of redoubles. Although 64 is the highest number depicted on the doubling cube, the stakes may rise to , , and so on.

In money games, a player is often permitted to "beaver" when offered the cube, doubling the value of the game again, while retaining possession of the cube.

A variant of the doubling cube "beaver" is the "raccoon". Players who doubled their opponent, seeing the opponent beaver the cube, may in turn then double the stakes once again "raccoon" as part of that cube phase before any dice are rolled.

The opponent retains the doubling cube. An example of a "raccoon" is the following: White doubles Black to 2 points, Black accepts then beavers the cube to 4 points; White, confident of a win, raccoons the cube to 8 points, while Black retains the cube.

Such a move adds greatly to the risk of having to face the doubling cube coming back at 8 times its original value when first doubling the opponent offered at 2 points, counter offered at 16 points should the luck of the dice change.

Some players may opt to invoke the "Murphy rule" or the "automatic double rule". If both opponents roll the same opening number, the doubling cube is incremented on each occasion yet remains in the middle of the board, available to either player.

The Murphy rule may be invoked with a maximum number of automatic doubles allowed and that limit is agreed to prior to a game or match commencing.

When a player decides to double the opponent, the value is then a double of whatever face value is shown e.

The Murphy rule is not an official rule in backgammon and is rarely, if ever, seen in use at officially sanctioned tournaments.

The "Jacoby rule", named after Oswald Jacoby , allows gammons and backgammons to count for their respective double and triple values only if the cube has already been offered and accepted.

This encourages a player with a large lead to double, possibly ending the game, rather than to play it to conclusion hoping for a gammon or backgammon.

The Jacoby rule is widely used in money play but is not used in match play. The "Crawford rule", named after John R. Crawford , is designed to make match play more equitable for the player in the lead.

If a player is one point away from winning a match, that player's opponent will always want to double as early as possible in order to catch up.

Whether the game is worth one point or two, the trailing player must win to continue the match. To balance the situation, the Crawford rule requires that when a player first reaches a score one point short of winning, neither player may use the doubling cube for the following game, called the "Crawford game".

After the Crawford game, normal use of the doubling cube resumes. The Crawford rule is routinely used in tournament match play.

If the Crawford rule is in effect, then another option is the "Holland rule", named after Tim Holland , which stipulates that after the Crawford game, a player cannot double until after at least two rolls have been played by each side.

It was common in tournament play in the s, but is now rarely used. There are many variants of standard backgammon rules. Some are played primarily throughout one geographic region, and others add new tactical elements to the game.

Variants commonly alter the starting position, restrict certain moves, or assign special value to certain dice rolls, but in some geographic regions even the rules and directions of the checkers' movement change, rendering the game fundamentally different.

Acey-deucey is a variant of backgammon in which players start with no checkers on the board, and must bear them on at the beginning of the game.

The roll of is given special consideration, allowing the player, after moving the 1 and the 2, to select any desired doubles move.

A player also receives an extra turn after a roll of or of doubles. Hypergammon is a variant of backgammon in which players have only three checkers on the board, starting with one each on the , and points.

The game has been strongly solved , meaning that exact equities are available for all 32 million possible positions.

Nard is a traditional variant from Persia in which basic rules are almost the same except that even a single piece is 'safe'.

All 15 pieces start on the 24th wedge. Nackgammon is a variant of backgammon invented by Nick "Nack" Ballard [18] in which players start with one less checker on the 6-point and midpoint and two checkers on the point.

Russian backgammon is a variant described in as: " In this variant, doubles are more powerful: four moves are played as in standard backgammon, followed by four moves according to the difference of the dice value from 7, and then the player has another turn with the caveat that the turn ends if any portion of it cannot be completed.

Gul Bara and Tapa are also variants of the game popular in southeastern Europe and Turkey. The play will iterate among Backgammon, Gul Bara, and Tapa until one of the players reaches a score of 7 or 5.

Coan ki is an ancient Chinese board game that is very similar. Plakoto , Fevga and Portes are three versions of backgammon played in Greece.

Together, the three are referred to as Tavli. Misere Backgammon to Lose is a variant of backgammon in which the objective is to lose the game.

Other minor variants to the standard game are common among casual players in certain regions. For instance, only allowing a maximum of five checkers on any point Britain [24] or disallowing "hit-and-run" in the home board Middle East.

Backgammon has an established opening theory , although it is less detailed than that of chess. The tree of positions expands rapidly because of the number of possible dice rolls and the moves available on each turn.

Recent computer analysis has offered more insight on opening plays, but the midgame is reached quickly. After the opening, backgammon players frequently rely on some established general strategies, combining and switching among them to adapt to the changing conditions of a game.

A blot has the highest probability of being hit when it is 6 points away from an opponent's checker see picture. Strategies can derive from that.

The most direct one is simply to avoid being hit, trapped, or held in a stand-off. A "running game" describes a strategy of moving as quickly as possible around the board, and is most successful when a player is already ahead in the race.

As the game progresses, this player may gain an advantage by hitting an opponent's blot from the anchor, or by rolling large doubles that allow the checkers to escape into a running game.

The "priming game" involves building a wall of checkers, called a prime, covering a number of consecutive points. This obstructs opposing checkers that are behind the prime.

A checker trapped behind a six-point prime cannot escape until the prime is broken. Because the opponent has difficulty re-entering from the bar or escaping, a player can quickly gain a running advantage and win the game, often with a gammon.

A "backgame" is a strategy that involves holding two or more anchors in an opponent's home board while being substantially behind in the race.

The backgame is generally used only to salvage a game wherein a player is already significantly behind.

Using a backgame as an initial strategy is usually unsuccessful. For example, players may position all of their blots in such a way that the opponent must roll a 2 in order to hit any of them, reducing the probability of being hit more than once.

Many positions require a measurement of a player's standing in the race, for example, in making a doubling cube decision, or in determining whether to run home and begin bearing off.

The minimum total of pips needed to move a player's checkers around and off the board is called the "pip count".

The difference between the two players' pip counts is frequently used as a measure of the leader's racing advantage.

Players often use mental calculation techniques to determine pip counts in live play. Backgammon is played in two principal variations, "Money" and "Match" play.

Money play means that every point counts evenly and every game stands alone, whether money is actually being wagered or not.

The format has a significant effect on strategy. In a match, the objective is not to win the maximum possible number of points, but rather to simply reach the score needed to win the match.

For example, a player leading a 9-point match by a score of 7—5 would be very reluctant to turn the doubling cube, as their opponent could take and make a costless redouble to 4, placing the entire outcome of the match on the current game.

Conversely, the trailing player would double very aggressively, particularly if they have chances to win a gammon in the current game. In money play, the theoretically correct checker play and cube action would never vary based on the score.

In , Emmet Keeler and Joel Spencer considered the question of when to double or accept a double using an idealized version of backgammon.

In their idealized version, the probability of winning varies randomly over time by Brownian motion , and there are no gammons or backgammons.

To reduce the possibility of cheating, most good quality backgammon sets use precision dice and a dice cup.

Online cheating has therefore become extremely difficult. In State of Oregon v. Barr , a court case pivotal to the continued widespread organised playing of backgammon in the US, the State argued backgammon is a game of chance and that it was therefore subject to Oregon's stringent gambling laws.

Paul Magriel was a key witness for the defence, contradicting Dr. Roger Nelson, the expert prosecution witness, by saying, "Game theory, however, really applies to games with imperfect knowledge, where something is concealed, such as poker.

Backgammon is not such a game. Everything is in front of you. The person who uses that information in the most effective manner will win. Walker concluded that backgammon is a game of skill, not a game of chance, and found the defendant, backgammon tournament director Ted Barr, not guilty of promoting gambling.

Early Muslim scholars forbade backgammon. Enthusiasts have formed clubs for social play of backgammon.

A backgammon chouette permits three or more players to participate in a single game, often for money.

One player competes against a team of all the other participants, and positions rotate after each game. Chouette play often permits the use of multiple doubling cubes.

Backgammon clubs may also organize tournaments. Large club tournaments sometimes draw competitors from other regions, with final matches viewed by hundreds of spectators.

Winners at major tournaments may receive prizes of tens of thousands of dollars. Starting in January , tournament directors began awarding GammonPoints, [42] a free points registry for tournament directors and players, with GammonPoint awards based on the number of players and strength of field.

The first world championship competition in backgammon was held in Las Vegas , Nevada in Tim Holland was declared the winner that year and at the tournament the following year.

For unknown reasons, there was no championship in , but in , Tim Holland again won the title. In , Lewis Deyong, who had promoted the Bahamas World Championship for the prior three years, suggested that the two events be combined.

By the 21st century, the largest international tournaments had established the basis of a tour for top professional players. Major tournaments are held yearly worldwide.

PartyGaming sponsored the first World Series of Backgammon in from Cannes and later the 'Backgammon Million' tournament held in the Bahamas in January with a prize pool of one million dollars, the largest for any tournament to date.

The event was recorded for television in Europe and aired on Eurosport. In , the WBA collaborated with the online backgammon provider Play65 for the season of the European Backgammon Tour and with "Betfair" in When backgammon is played for money , the most common arrangement is to assign a monetary value to each point, and to play to a certain score, or until either player chooses to stop.

The stakes are raised by gammons, backgammons, and use of the doubling cube. Backgammon is sometimes available in casinos. Before the commercialization of artificial neural network programs, proposition bets on specific positions were very common among backgammon players and gamblers.

The game is included in Clubhouse Games: 51 Worldwide Classics for the Nintendo Switch , a collection of tabletop games. Backgammon software has been developed not only to play and analyze games, but also to facilitate play between humans over the internet.

Dice rolls are provided by random or pseudorandom number generators. Real-time online play began with the First Internet Backgammon Server in July , [50] [51] but there are now a range of options, [52] many of which are commercial.

Backgammon has been studied considerably by computer scientists. Neural networks and other approaches have offered significant advances to software for gameplay and analysis.

The first strong computer opponent was BKG 9. Early versions of BKG played badly even against poor players, but Berliner noticed that its critical mistakes were always at transitional phases in the game.

He applied principles of fuzzy logic to improve its play between phases, and by July , BKG 9. It won the match 7—1, becoming the first computer program to defeat a world champion in any board game.

Berliner stated that the victory was largely a matter of luck, as the computer received more favorable dice rolls.

In the late s, backgammon programmers found more success with an approach based on artificial neural networks. Its neural network was trained using temporal difference learning applied to data generated from self-play.

Tesauro proposed using rollout analysis to compare the performance of computer algorithms against human players. The rollout score of the human or the computer is the difference of the average game results by following the selected move versus following the best move, then averaged for the entire set of taken moves.

The strength of these programs lies in their neural networks' weights tables, which are the result of months of training. Without them, these programs play no better than a human novice.

For the bearoff phase, backgammon software usually relies on a database containing precomputed equities for all possible bearoff positions.

Computer-versus-computer competitions are also held at Computer Olympiad events. The artifacts included two dice and 60 checkers, and the set is believed to be to years older than the Royal Game of Ur.

On the board found at Shahr-e Sukhteh, the fields are represented by the coils of a snake. Touraj Daryaee —on the subject of the first written mention of early precursors of backgammon—writes:.

The use of dice for the game is another indication of its Indic origin, since dice and gambling were a favorite pastime in ancient India.

According to the historical legend, the Indian king Dewisarm sends his minister Taxritos to Persia with the game of chess , and a letter challenging Sasanian King Khosrow I to solve the riddle or rationale for the game.

Khosrow asks for three days to decipher the game, but initially no-one in the court is able to make any progress. On the third day, Khosrow's minister, Wuzurgmihr, successfully rises and explains the logic of the game.

As a reciprocal challenge, Wuzurgmihr constructs the game of backgammon and delivers it to the Indian king who is unable to decipher the game.

In the 11th century Shahnameh , the Persian poet Ferdowsi credits Burzoe with the invention of the tables game nard in the 6th century.

He describes an encounter between Burzoe and a Raja visiting from India. The Raja introduces the game of chess , and Burzoe demonstrates nard , played with dice made from ivory and teak.

Murray details many versions of backgammon; modern Nard is noted there as being the same as backgammon and maybe dating back to — AD in the Babylonian Talmud, [3] although others believe the Talmud references the Greek race game Kubeia.

The history of backgammon can be traced back nearly 5, years to its origins in Mesopotamia modern-day Iraq. Modern Iraqis continue to enjoy playing the game.

The Royal Game of Ur, originating in ancient Mesopotamia before BC, may also be an ancestor of modern-day table games like backgammon.

It used tetrahedral dice. In the modern Middle East, backgammon is a common feature of coffeehouses. Race board games involving dice have a long history in Iraq, including the Royal Game of Ur in Babylon.

In the modern Arab Levant and Iraq it is called tawle , which means table, and it is also called shesh besh shesh means 'six' in Hebrew , Aramaic and Phoenician , but derives from Phoenician.

Shesh also means 'six' in Persian and Kurdish , and five is likely to be closely related to penj , meaning 'five'.

There are two games of nardi commonly played:. Short nardi : Set-up and rules are the same as backgammon. Long nardi : A game that starts with all fifteen checkers placed in one line on the point and on the point.

The two players move their checkers in opposing directions, from the point towards the 1-point, or home board. In long nardi , one checker by itself can block a point.

There is no hitting in long nardi. The objective of the game is bearing all checkers off the board, and there is no doubling cube.

Like today, each player had 15 checkers and used cubical dice with sides numbered one to six. The only differences from modern backgammon were the use of an extra die three rather than two and the starting of all pieces off the board with them entering in the same way that pieces on the bar enter in modern backgammon.

Zeno, who was white, had a stack of seven checkers, three stacks of two checkers and two "blots", checkers that stand alone on a point and are therefore in danger of being put outside the board by an incoming opponent checker.

Zeno threw the three dice with which the game was played and obtained 2, 5 and 6. As in backgammon, Zeno could not move to a space occupied by two opponent black pieces.

The white and black checkers were so distributed on the points that the only way to use all of the three results, as required by the game rules, was to break the three stacks of two checkers into blots, exposing them and ruining the game for Zeno.

In Roman times, this game was also known as alea , and a likely apocryphal Latin story linked this name, and the game, to a Trojan soldier named Alea.

Race board games involving dice have existed for millennia in the Near East and eastern Mediterranean, including the game senet of Ancient Egypt.

Senet was excavated, along with illustrations, from Egyptian royal tombs dating to BC. At double-match-point DMP where the score is tied with each player needing one point to win, gammons do not matter for either player.

In practice, an even more important influencing factor is the preferred style of the player. A player might have a strong preference for one out of a number of alternative opening plays that are on average as effective, because the character of the move passive or aggressive better suits his or her playing style.

From Wikipedia, the free encyclopedia. Initial moves strategy of a backgammon game. This article needs additional citations for verification.

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Backgammon Start - Backgammon: Tipps

Portes ist hierbei die Runde, welche die meisten Ähnlichkeiten mit Backgammon hat, mit folgenden Unterschiedlichkeiten:. Bereits lange Zeit davor waren im Orient schon Brettspiele bzw. Der Wert wird im Fall eines Gammons oder Backgammons mit zwei bzw.

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GUTE ANDROID SPIELE KOSTENLOS Mit ein paar kleinen Tipps werden Sie aber schnell erfolgreicher:. Er kann auch mit einem Stein dreimal 3 Points und mit einem anderen Stein einmal 3 Points ziehen. Aus Sicht der mathematischen Spieltheorie handelt es sich bei Backgammon um ein Zwei-Personen- Nullsummenspiel mit perfekter Information. Es besteht auch die Möglichkeit mit zwei verschiedenen Steinen zweimal 3 Punkte vorzurücken. Ziel des Spiel ist es, seine Steine in den eigenen Home-Bereich zu bekommen. Würde man Backgammon Start das Verdoppeln, nachdem ein Spieler einen Punkt vor dem Sieg steht, gänzlich verbieten, Telefonbuch Graz Г¶sterreich das Beste Spielothek in RГ¶thenbach bei Altdorf finden ungerecht dem Zurückliegenden gegenüber, weil der Führende sich seinen Vorsprung mit der Möglichkeit des Verdoppelns erkämpft hat, und so wäre es ungerecht, dem Zurückliegenden beim Versuch den Rückstand aufzuholen dieses Mittel zu versagen.
Youtube Kanal Sperren Alle anderen Regeln sind wie beim normalen Backgammon. Backgammon spielen - Der Spielablauf: Ab jetzt dürfen die Spieler abwechselnd würfeln und ziehen. Beste Spielothek in Leinweiler finden Prinzip gilt für die 64 die selbe Argumentation wie für 62 und Mehr Infos.
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Backgammon Start Points, auf denen bereits bis Beste Spielothek in SilhГ¶ferau finden 4 eigenen Steinen stehen 3. Ein Spieler kann einen, zwei oder mehrere Blots Mac HГ¤ngt Sich Auf ein und demselben Augenwurf z. Man spielt es in drei Varianten. Bei Backgammon-Turnieren wird auch gewettetdie dabei vorherrschende Wettart ist die Calcutta-Auktion. Der Wert wird im Fall eines Gammons oder Backgammons mit zwei bzw. Falls hierüber Ufc Stuttgart Einigung möglich ist, werden diese Regeln ausgewürfelt.
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Hat der Spieler einen Pasch gewürfelt, d. Die beiden Spieler würfeln und ziehen abwechselnd. Die 3 lässt sich jedoch verschieden anwenden. Mit 54 sollten sowohl die Anker bilden als die Blockade vorbereiten vorangetrieben werden. Lehnt der Kapitän ein Doppel der Box ab, so wird er unmittelbar an das Ende des Teams gereiht, und der ranghöchste Spieler, der das Doppel akzeptiert, setzt das Spiel als neuer Kapitän fort. Der Nachteil, nicht direkt ankern zu können und den verbliebenen Runner schutzlos Beste Spielothek in Riedlkam finden zulassen, ist mehr als kompensiert. Wenn ein Spieler einen Zug macht, der nach den Regeln Eurolotto zulässig ist, kann der Gegner verlangen, dass ein legaler Zug gemacht wird, muss es aber nicht. Die Backgammon Start ist immer gleich. Die Spiele 2050 Escape From Mars - Video Slots Online auf diesem Würfel zeigen die Steigerungsmöglichkeit von 2-fach bis fach. Backgammon Startwürfe. Für den ersten Wurf im Backgammon existieren 15 verschiedene Würfel Kombinationen (21, 31, 32, 41, 42, 43, 51, 52, 53, 54, 61, 62​. Spielanleitung/Spielregeln Backgammon (Anleitung/Regel/Regeln), BrettspielNetz. Bei Backgammon gibt es eigentlich 2 verschiedene Ausgangspositionen. Wir wollen hier die Zu Beginn des Spieles wird um den Start gewürfelt. Jeder Spieler. Backgammon wird mit zwei Spielern gespielt. Jeder Spieler beginnt mit 15 Steinen - schwarz oder weiß. Die Startaufstellung ist immer gleich. Nachdem das Spielfeld aufgebaut wurde, komm der Beginn: Der Spielstart von Backgammon ist etwas anders als die weiteren Züge. Dafür empfiehlt sich:. Im Prinzip gilt für die 64 die selbe Argumentation wie für 62 und Gespielt wird z. Er Hot Videos nun mit einem Stein viermal 3 Punkte vorrücken. Sie kennen die Regeln und suchen ebenbürtige Gegner? Wird die Verdopplung abgelehnt Beste Spielothek in Valentinshaft finden das Spiel beendet Backgammon Start der Spieler, der Verdoppeln wollte gewinnt das Spiel. Er kann nämlich vom Gegner geschlagen und auf die Bar gesetzt werden. Gewonnen hat der Spieler, der am schnellsten seine Spielsteine vom Brett gebracht hat. Er darf seine Steine um die eigene Augenzahl und um die des Gegners vorrücken. Weitere Spielbretter fand man in Ägypten im Grab von Tutenchamundie etwa um vor Christus entstanden sind. Gezählt wird hierbei in der eigenen Spielrichtung. Nirgendwo in der westlichen Welt Beste Spielothek in Gusow finden schon so früh und so Zeppelin Spiel Backgammon gespielt wie in England. Wer zuerst alle seine Steine herauswürfelt, hat gewonnen. Beispiel: Ein Spieler würfelt zweimal die 5. Er darf seine Steine um die eigene Augenzahl und um die des Gegners vorrücken. Lehnt der Kapitän ein Doppel der Box ab, so wird er unmittelbar an das Ende des Teams gereiht, und der ranghöchste Spieler, der das Doppel akzeptiert, setzt das Spiel als neuer Kapitän fort. Falls er die 5 würfelt, landet er sogar seinerseits einen Hit. The option to redouble belongs exclusively to the player who accepted the double. Shesh also means 'six' in Persian and Kurdishand five is likely to be closely related to penjmeaning 'five'. Backgammon for Dummies. Summer Backgammon. The first player to bear off all fifteen of their own checkers Lotto 6 Aus 49 System Gewinne the game. Click the Phoenix Os Deutsch Agree" button below to accept our terms and cookie use. The Guardian.

Backgammon Start Video

How To Play Backgammon Merkur Spielhallen game has been strongly solvedmeaning that exact equities are available for all 32 million possible positions. Listen to this article 5. Once a player has Europebet all of his fifteen checkers into his home board, he may commence bearing off. Please help improve this article by adding citations to reliable sources. Winter Backgammon. Otherwise, he must accept the double and play on for the new higher stakes. Like Beste Spielothek in Wolbeck findenbackgammon has been studied with great interest by computer scientists.

A player is under no obligation to bear off if he can make an otherwise legal move. Figure 5. White rolls and bears off two checkers.

A player must have all of his active checkers in his home board in order to bear off. If a checker is hit during the bear-off process, the player must bring that checker back to his home board before continuing to bear off.

The first player to bear off all fifteen checkers wins the game. Backgammon is played for an agreed stake per point.

Each game starts at one point. During the course of the game, a player who feels he has a sufficient advantage may propose doubling the stakes.

He may do this only at the start of his own turn and before he has rolled the dice. A player who is offered a double may refuse , in which case he concedes the game and pays one point.

Otherwise, he must accept the double and play on for the new higher stakes. A player who accepts a double becomes the owner of the cube and only he may make the next double.

Subsequent doubles in the same game are called redoubles. If a player refuses a redouble, he must pay the number of points that were at stake prior to the redouble.

Otherwise, he becomes the new owner of the cube and the game continues at twice the previous stakes. There is no limit to the number of redoubles in a game.

Gammons and Backgammons. At the end of the game, if the losing player has borne off at least one checker, he loses only the value showing on the doubling cube one point, if there have been no doubles.

However, if the loser has not borne off any of his checkers, he is gammoned and loses twice the value of the doubling cube. Or, worse, if the loser has not borne off any of his checkers and still has a checker on the bar or in the winner's home board, he is backgammoned and loses three times the value of the doubling cube.

Optional Rules. The following optional rules are in widespread use. Automatic doubles. If identical numbers are thrown on the first roll, the stakes are doubled.

The doubling cube is turned to 2 and remains in the middle. Players usually agree to limit the number of automatic doubles to one per game.

When a player is doubled, he may immediately redouble beaver while retaining possession of the cube. The original doubler has the option of accepting or refusing as with a normal double.

The Jacoby Rule. Gammons and backgammons count only as a single game if neither player has offered a double during the course of the game.

This rule speeds up play by eliminating situations where a player avoids doubling so he can play on for a gammon. The dice must be rolled together and land flat on the surface of the right-hand section of the board.

The player must reroll both dice if a die lands outside the right-hand board, or lands on a checker, or does not land flat. A turn is completed when the player picks up his dice.

If the play is incomplete or otherwise illegal, the opponent has the option of accepting the play as made or of requiring the player to make a legal play.

A play is deemed to have been accepted as made when the opponent rolls his dice or offers a double to start his own turn.

If a player rolls before his opponent has completed his turn by picking up the dice, the player's roll is voided.

This rule is generally waived any time a play is forced or when there is no further contact between the opposing forces.

Rules in German. Rules in Italian. Rules in Portugese. Rules in Hungarian. Rules in French. It is a marker, instead of a die. The opponent must either accept th doubled stake or resign to defeat immediately thus ending the game.

The option to redouble belongs exclusively to the player who accepted the double. Technically, the game can be doubled up to 64 times the score, but it rarely goes beyond 4.

If the "double" is declined, the doubler wins however many points the doubling cube is showing 1 x doubling cube. If the game is played, the resulting score will then be multiplied by the doubling cube number.

This little die adds a lot of fun strategy to the game. We recommend trying it on for size! No payouts will be awarded, there are no "winnings", as all games represented by Games LLC are free to play.

Play strictly for fun. Also Try Backgammon Backgammon offers the best backgammon game online. Backgammon Game Strategy Fortify your checkers in backgammon by ensuring all remain in stacks of two or more at all times.

Knock opponent backgammon checkers off as much as possible. This makes it more difficult for the opponent to roll to get back into the game after being knocked off.

Feeling fiesty? Intentionally leave some checkers back to try and knock the opponent off the board as they make a run for their home territory! Seasonal Backgammon Games Backgammon.

Spring Backgammon. Summer Backgammon. Fall Backgammon. Winter Backgammon. Christmas Backgammon. Easter Backgammon. Halloween Backgammon.

Thanksgiving Backgammon. New Years Backgammon. Valentine Backgammon. St Patricks Backgammon. Cinco de Mayo Backgammon. More Games Solitaire.

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